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再来一局。One more try.

随机局面,递进挑战。每次出发,试一种新解法。New conditions. Rising stakes. Find a different way through.

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吞纳实验室Uptake Lab

自主性原理 · 用自身物质维持自身Autonomy · Sustain yourself with your own resources

在不断生长的生态中,选择自己的生存方式。Choose your survival rules in a growing ecosystem.

按住前方移动,点按可短促推进;方向键 / WASD 也可。Q 迸流消耗16体量;E 在160体量后分身,8秒后靠近可归并。选择定量、限时或无尽。 / Hold ahead to steer; tap for a short thrust. Arrows / WASD also work. Q: Burst costs 16 mass. E: Split at 160 mass; merge after 8s when close. Choose race, timed or endless.

按住前方移动,点按可短促推进;方向键 / WASD 也可。Q 迸流消耗16体量;E 在160体量后分身,8秒后靠近可归并。选择定量、限时或无尽。Hold ahead to steer; tap for a short thrust. Arrows / WASD also work. Q: Burst costs 16 mass. E: Split at 160 mass; merge after 8s when close. Choose race, timed or endless.

玩法与原理Play & principle

自主性原理。推进、修复取用自身物质;吞纳与成长改变后续生存能力。地图1600×1200,体量180、400、900、1800时逐级扩大视野。定量竞速目标2000 / 3500 / 5500,限时竞分90 / 150 / 210秒,无尽只在失去维持能力时结束。普通与富养供养,双环提供6秒无敌护盾,斜线提供7秒加速,叉号带来7秒毒性;护盾期间毒性不造成消耗。放射尖刺会损伤并削减体量。对手也吃养分成长,有追逐、逃避、短冲和绕圈行为;分身更快覆盖养分,但吞纳依据每一部分的体量单独判断。养分涌现有位置与小地图提示。上述数值为原创游戏规则。Autonomy. Movement and repair consume your own matter; feeding changes your capacity to survive. The 1600×1200 field zooms out at 180 / 400 / 900 / 1800 mass. Race targets: 2000 / 3500 / 5500. Timed rounds: 90 / 150 / 210 seconds. Endless ends only when you can no longer sustain yourself. Double rings grant 6s immunity, slashes grant 7s haste, crosses cause 7s poison. Shields suppress poison damage. Spikes damage integrity and mass. Rivals feed and grow, with chase, escape, sprint and circling behaviours. Splitting covers more food but each part feeds according to its own mass. Feasts are shown on the minimap. Original game rules.

离开场地、切换页面或按 Esc 会暂停;返回后自行继续。简化动效时保留必要游戏运动,省略喷屑与回响;可开启慢速练习。空间操作与反应要求仍然存在。Leaving the arena, switching pages or Esc pauses play; resume explicitly. Reduced motion keeps essential play movement but removes particles and echoes. Slow practice is available. Spatial input and reactions are still required.